![]() Gods & Monsters is also an attempt to appeal to families and tap into a younger market, Corre continues: “What we would like is to convince not only the hardcore gamers but also a more casual audience to be able to play altogether in their living room, to spend many hours together to play the game. So ideally if the fans respond positively, it will have a long life in the future.” Gods & Monsters takes Ubisoft’s passion for open worlds to a broader, family-friendly audience We’re going to go on feeding this game with new things along the way. When we are bringing a new IP, we hope that it will please a lot of fans and that they will go on playing. When asked if Ubisoft already sees Gods & Monsters as a franchise, Corre replies: “That’s the dream of every publisher. And so now we’re going to bring some extra elements to the game moving forward until the release early next year.” “We wanted to have a sneak peak and show something when it was really compelling and exciting and E3 was the best moment to do that. So it’s something completely new and fresh. ![]() ![]() So it’s an action adventure for everybody, flavoured by Assassin’s Creed obviously but also by Miyazaki-style graphics. “For us it’s a new adventure because it’s going to be 12+. So they are very experienced and are using a lot of what they have created before to implement this IP. “ Gods & Monsters is done by the team behind Assassin’s Creed Odyssey. Unveiled at E3, it will be out in February next year, which is a short cycle from reveal to release for Ubisoft (we’re looking at you Beyond Good and Evil 2 and Skull & Bones!). So we feel it’s the right time to create new genres, new IPs, because if the sun can shine on these, we’ll have them for a long time to come.”Īnd that’s very much the vision for Ubisoft’s upcoming new IP Gods & Monsters. “We cherish our fans that are following our brands like Assassin’s Creed or Ghost Recon moving forward, but we feel that it’s also a good moment to invest in new IPs because there are a lot of new technologies appearing PC is developing fast, there are new consoles coming, the streaming technology is there, cross-play is also something that will excite players. “It’s a challenge because we need a lot of talent to do that, so we are going to continue hiring in the studios, we plan to have more in the next five years,” Corre says.
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